3 Kingdoms MUD Wiki

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3 Kingdoms MUD Wiki
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Skills (commonly called mud skills or mskills) are available to all players regardless of guild affiliation. Some mud skills provide benefits for certain equipment (armor types, weapon types, etc), boost crafting, increase HP/SP pools and regeneration, or grant access to new skills. You can view your mud skills by typing "mskills" and allocate skill points with the "advance" commands. Skills must be fully qualified with their parent categories (i.e. "advance adventuring.packing.smuggling") in order to advance or train them.

Skill points are earned in the following ways:

  • One skill point for every even level
  • One skill point for every year you're on 3-Kingdoms
  • One skill point for the first mud quest you complete
  • One skill point for each of the mud skill quests (type "skillquests" in-game to see the list)

If you wipe your hardcore character, your skill point balance will decrease by the amount of skill points you've earned with that hardcore character. You will not lose skills you've allocated points to, but your available point balance will decrease and may go negative. If your point balance is negative, you will not be able to allocate any skill points.

Some skills can be simply raised anywhere by using the "advance" command and some require PC or NPC skill trainers. Please note, the skill trainer page contains unmarked spoilers about the location of skill trainers. Also, any player can train in any skill up to half their current skill level (rounded up). Some trainers have prerequisites before they will train you and receiving training from another player requires them to use the tskill command.

Adventuring[]

Auction[]

Reduces the fees for using the auction house.

Cartography[]

Grants access to various abilities to make navigation easier.

Level 1 will change the minimap to show exits for rooms along your current line of sight.

Level 2 will show the presence (and number) of creatures in nearby rooms. Players are shown as green, mobs are shown as magenta.

Level 3 gives the lineofsight (one word) command. This will show a larger map of the surrounding area as well as mobs and players.

Evasion[]

Give an approximately 5% chance per point to lose a hunting mob. This will fire every round if you are being hunted and can be toggled with the evasion command. It also decreases the cooldown of the "glimpse" power from the perception mskill.

Fleecing[]

Increases gold drops by 20% per point. The skill will only fire if you (or most followers) deal the killing blow.

Gemology[]

Gives a chance to find gems in rooms on the mud when using the search command. These gems can be sold to shopkeepers for gold. These gems are not related in any way to gems/jewels from crafting.

Lore[]

Gives a chance to identify items by picking them up. Charisma affects the chance of identifying an item.

Level 3 gives a notification when you kill something that drops a guild artifact.

Level 4 will alert you when someone finds an artifact for your current guild.

Level 5 will inform you who found the artifact which dropped.

Mysticism[]

Increases the power of wands and gives a chance for free charges.

Packing[]

Caching[]

Caching allows you to cache items in the room you are currently in. The number of items you can cache as well as the number of caches you can have are affected by your skill level.

Caches are not affected by room refreshes/unloads.

Carrying[]

Increases your carrying capacity.

Smuggling[]

Allows you to conceal 10 items per point of smuggling in a pocket only you can see by using the smuggle command. Items smuggled do not count against carrying capacity or encumbrance.

Perception[]

Normally, you can only see items mobs are wearing/wielding, but this skill allows you to see carried items. Higher levels give a greater chance of identifying "ghostly" items which are items that typically load with a mob but they don't have at that specific time. Level 3 gives access to the glimpse command.

Sharpness[]

Allows you a directed wimpy, 50% chance at 1/3 skill, 75% at 2, and 100% at fully trained.

Spirituality[]

Provides a more granular display for your alignment in score.

Streetsmarts[]

Gives a chance to prevent mobs from stealing items from your inventory. Does not work on all mobs.

Survival[]

Survival allows you to create food from corpses with the butcher command. Higher skill levels makes the food lighter and able to be put in bags.

Survival also makes corpses of creatures you kill decay slower and each point adds one to the side of your personal coffin.

In addition, survival decreases the cooldown for the glimpse power.

Swimming[]

Gives the ability to swim. Level 3 gives underwater breathing. This can be toggled with the swimming command.

Combat[]

Armor[]

Appraisal[]

Shows the damage types that a piece of armour is resistant to when you examine it. Also gives an indication of how long worn armor will last. Higher levels show increasingly accurate information.

Appraisal Levels: poor, ok, decent, good, very good, impressive, very impressive, incredible

Appraisal is also necessary for the showac VAF.

Boots[]

Improves the AC of worn boots.

Breastplate[]

Improves the AC of worn breastplates.

Cloak[]

Improves the AC of worn cloaks.

Greaves[]

Improves the AC of worn greaves.

Helm[]

Improves the AC of worn helmets.

Light[]

Allows the wearing of armors categorized as "light." This will not bypass guild armor restrictions. The classification of a piece of armor can be seen when you examine it.

Medium[]

Allows the wearing of armors categorized as "medium." This will not bypass guild armor restrictions. The classification of a piece of armor can be seen when you examine it.

Heavy[]

Allows the wearing of armors categorized as "heavy." This will not bypass guild armor restrictions. The classification of a piece of armor can be seen when you examine it.

Main[]

Improves the AC of worn main-slot armors.

Maintenance[]

Slows the rate at which combat will damage worn armor.

Penetration[]

Increases the rate at which you will bypass some or all of a mobs resistances during combat.

Shield[]

This allows the use of a shield. This will not bypass guild armor restrictions.

Block[]

If wearing a shield, this will provide a .5% chance per point of blocking an attack. This is in addition to whatever block chance the shield itself has.

Proficiency[]

Improves the AC of worn shields.

Proficiency[]

Attack speed[]

Grants a chance to get an extra mud melee attack.

Critical hit[]

Gives a chance for melee hits or some damaging spells to critically hit, increasing damage.

Disciplines[]

Elemental[]

Grants added offense and defense with fire and ice.

Metaphysical[]

Grants added offense and defense with mind and energy.

Natural[]

Grants added offense and defense with acid and poisons.

Power[]

Grants added offense and defense with electricity and radiation.

Dodge[]

Gives a .5% chance per point to dodge an incoming attack.

Evaluation[]

Gives additional information about enemies. Level 1 will show if the mobs has any special attacks/spells. Level 2 will show a mob's basic damage type. Level 3 will allow the health percentage to be shown on your hpbar (rather than bruised, emergency, etc.) if supported by your guild. Level 4 shows the health of any mob in their short description.

Some mobs are completely immune to showing percentage-based health.

Spellcraft[]

Free cast[]

Grants a chance for a spell or ability which uses spell points to cast for free.

Magic resistance[]

Gives a chance to resist damage from a mob's special attack.

Weapons[]

Axe[]

Increases melee damage when using axes.

Bare hands[]

Increases melee damage when not wielding a weapon.

Bow[]

Increases melee damage when using bows.

Dagger[]

Increases melee damage when using daggers.

Disciplines[]

Other[]

Increases damage from weapon's non-physical damage.

Physical[]

Increases damage from a weapon's physical damage.

Two-handed[]

Increases damage from two-handed weapons.

Exotic[]

Increases melee damage when using exotic weapons.

Gun[]

Increases melee damage when using guns.

Lance[]

Increases melee damage when using lances.

Mace[]

Increases melee damage when using maces.

Polearm[]

Increases melee damage when using polearms.

Sword[]

Increases melee damage when using swords.

Crafting[]

Blacksmith[]

Increases the chances that you will create a higher-quality item. Level 2 prevents a loss of quality (relative to the ingredients) when creating items. Level 5 reduces the time it takes to smith an item by half.

Chaos wrangler[]

Gives a chance that you will not consume an entrapment when entrapping as well as providing a larger "tolerance" for overcharging a gem. Level 2 increases the number of rounds an entrap will last, and level 5 will give a chance to convert a gem explosion to simply a crack.

Chef[]

Increases the chances you will create a masterpiece and increases the duration of all food you make. Increased levels also provide more feedback about the food when you eat it.

Enchanter[]

Increases the chance that you will prospect successfully and create higher-quality items. Level 2 prevents a loss of quality (relative to ingredients) while creating gems. Level 5 allows prospecting for specific crafting materials.

Farmer[]

Increases the tolerances of growing plants and increases the chances of successful growth. Level 5 provides more accurate and succinct feedback while growing.

Miner[]

Increases the chances of successfully finding a node and decreases the chances of spawning an mob while spelunking. Level 5 allows targeting for a specific ore or treasure when mining.

Health[]

Counterpoise[]

Allows your to temporarily move points from one stat to another with the counterpoise command. At level 4, a maximum of 10 points can be shifted. Shifts will last for 3 hours and there is a 6 hour cooldown (from time of use).

Focus[]

Provides additional SP regeneration.

Fortitude[]

Increases your maximum HP by 1% per point.

Metabolism[]

Increases the rate at which food and drink are consumed after eating and drinking.

Reflex[]

Allows you to create triggers for HP, SP, GP1, and GP2 (on top of any guild triggers and the panic command).

Level 1 allows for two actions, level 2 allows three actions, and level 3 allows for 5 actions.

Reflexes are configured with the reflex command.

You can use both absolute values as well as percentages for triggers and you may set multiple triggers for the same variable.

reflex off will disable all reflexes, reflex on will enable them. reflex clear will wipe all reflexes.

Regeneration[]

Provides additional HP regeneration.

Spirit[]

Increases maximum SP by 2% per point.

Vigor[]

Increases your resistance to and chance of recovering from any infectious disease.

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