Skills (aka mud skills or mskills) are skills available to all players.
This article contains unmarked spoilers for the location of skill trainers and what they train!
Note: The first pass through to clean this up is completed, but there was a lot of info from 3Scapes mixed in. Most of the 3Scapes info has been taken out (since they have a separate wiki) but there is still some things left to check.
General[]
Any player can always train another up to half of the trainer's current skill level. The trainee must use the advance
command in the same room as the trainer and the trainer must then use tskill
to perform the training.
Skills with no trainer can simply be raised with the advance
command anywhere/.
Key[]
- X/Y and Z-X/Y
- X: Maximum amount the trainer can teach
- Y: Maximum amount in which the skill can be trained
- Z: Minimum amount the trainer can teach
- *: This trainer can teach to the max in this skill
Example 1: Bob can train "Survival 1-5/7" means he can teach the Survival skill points 1-5, but not the final two points to the max of 7. Example 2: Bill can train "Survival 4-5/7" means he can teach the Survival skill points 4 and 5, but no other (1, 2, 3, 6 or 7). Example 3: Pete can train "Survival 1-7/7*" means he can teach all the Survival skill points to the maximum of 7.
Skill Trainers[]
Andromanche[]
Alvin Andromanche, a sergeant in the Detroit Metro Police Department
- Gun 5/5*
Will require reputation with Detroit Metro Police Department
Angriff[]
Angriff, the Honorable Knight in the Lonely Keep
- Sword 5/5*
- Shield 1/1*
- Shield.proficiency 1-5/5*
- Evaluation 1-4/4*
There is also a trainer who hangs out near the Changeling guild in town that can train any thing Angriff can, but you need to pay 1,000 coins per train.
Arundin[]
Arundin, in the magic shop in town
- Critical Hit 1-4/5
Asuraka[]
Asuraka, in Revelwood in Land 2.0
- Polearm 5/5
Asuraka may be aggressive to players of evil alignment, which must be addressed before they will train.
Barrett[]
Barrett, Woodsman of the Forest, in the Forest Cottage
- Axe 5/5
Bess[]
Bess Ironmane, in the Enchanted Springs
- Lance 5/5
- Breastplate 3/3
Big Toe[]
Big toe in the big red shoe
- Armor-Boots 3/3
Bron[]
Bron, the Blacksmith of Dragon Isle
- combat.armor.appraisal 3-4/4*
Bruce Lee[]
Quest mob.
- Bare Hands 5-10/10*
Changeling Guild[]
- Counterpoise 1-4/4*
Note that a high-level changeling (200+) will be required to train to max.
Crafting NPCs[]
The six crafting NPCs each teach their respective craft's mskill.
- Blacksmith Name
- crafting.blacksmith 1-5/5*
- Chaos Wrangler Name
- crafting.chaos wrangler 1-5/5*
- Chef Name
- crafting.blacksmith 1-5/5*
- Enchanter Name
- crafting.enchanter 1-5/5*
- Miner Name
- crafting.miner 1-5/5*
Cupid[]
Cupid, in Myths and Fables
- combat.weapons.bow 5/5*
Cyborgs Guild[]
- combat.proficiency.disciplines.power 1-3/3*
All three levels confirmed with a GL 72 Cyborg.
Pinnacle Doctor[]
A Doctor From the Disease Control Center in the Pinnacle hospital
- Vigor 1-2/3
[]
Donavich, the holy priest in Barovia
- combat.weapons.exotic 5/5*
Durantalist[]
Durantalist the master thief (quick), found on Devil's isle in Serinth
- combat.weapons.dagger 5/5*
Elementals Guild[]
- combat.proficiency.disiplines.elemental 1-3/3*
Note that a Spirit or Time Elemental will be required to teach all three levels.
Fremen Guild[]
- Reflex 1-3/3*
Note that a high level (or perhaps high-specific-skill-level) Fremen may be needed to teach all three levels.
FTS Gang Leader[]
FTS Gang Leader, found in Atlanta
- combat.weapon.disciplines.two handed 5/5*
Gareth[]
Sir Gareth De'Lyonsbane, Paladin in the Abbey of Tyr
- combat.armor.shield 1/1*
- combat.armor.shield.block 1-5/5*
- combat.armor.greaves 3/3*
George Weathermay[]
George Weathermay, the ranger in Ravenloft
- Survival 6-7/7*
George has an alignment check. If your alignment is "mean" or below, George will not train you.
Heorki[]
Heorki can be challenged in the arena in Underdark
- combat.weapon.mace 5/5*
Jedi Guild[]
- combat.proficiency.disiplines.metaphysical 1-3/3*
Note that a high glvl Jedi will be required to teach all three levels. Level 50 Jedi Knight was unable to train, but level 77 was able to train 1-3/3.
Judge Dredd[]
Judge Dredd, the former Street Judge wanders chaos in his "retirement"
- combat.armor.helm 3/3*
Knight Guild[]
- combat.armor.shield 1/1*
Lyriac[]
Quest mob
- Critical Hit 5/5*
Mage Guild[]
- combat.proficiency.disiplines.metaphysical 1-3/3*
Note that a high glvl Mage will be required to teach all three levels.
Master of the Silent Knife[]
Found in Crossbones Chapel area, near wforest portal. The Thief is a little tricky to find, in a damp location. Known for his taste in drow spidersilk garments.
- Dagger 5/5*
Monks Guild[]
- Dodge 1-4/10
Note a high glvl Monk will be required to teach up to 4/5.
Officer Richards[]
Officer Richards of the NYPD can be found at the police station on 23rd and Broadway.
- Streetsmarts 1-?
Paculla[]
Paculla, White Witch of the Vedma, wanders overland Fantasy. [Often found in the south of the eastern forest portal.]
- combat.proficiency.disiplines.natural 1-3/3*
Rirar[]
Rirar the Kangaroo, in Kareless Kanga's (3K only)
- Armor-Gloves 3/3*
Rolan[]
Rolan, the wise sage in town
- Survival 1-5/7
Santa Claus[]
Santa Claus, in the Toy Factory
- Armor-Cloak 3/3*
Sir Prilmas, Knight of the Obsidian Order.[]
Sir Prilmas is part of the group of four that wander the roads of mainland Fantasy.
- Armor-Main 3/3*
- Weapon-Disciplines-1h-Other 5/5* (?)
- Weapon-Disciplines-1h-Physical 5/5* (?)
Smithy[]
The town smith trains armor skills to 2.
- Armor-[slot] 1-2/3
- Armor-Appraise 1-2/4
Steve[]
Steve the Grasshopper, in town
- Dodge 5/5*
The Holy Priest[]
The Holy Priest of the 3 Kingdoms, in Pinnacle
- Spirituality 1-3/3*
Tho-razin[]
Tho-razin, in Gamal Islands
- Dodge 5-10/10
Thrinkin[]
Thrinkin, the master thief, in Katin
- Packing (caching) 1-2/2*
- Packing (smuggling) 1-2/2*
- Fleecing 1-5/5*
Van Richten[]
Van Richten, the doctor wandering Ravenloft
- Health (fortitude) 1-5/5*
Viggen[]
Viggen Blindsoul, in the Dragon's Breath Pub in town
- combat.armor.shield 1/1*
- combat.weapons.axe
- combat.weapons.bare hands 1-4/10
- combat.weapons.bow 1-4/5
- combat.weapons.dagger 1-4/5
- combat.weapons.disciplines.
- combat.weapons.disciplines.other 1-4/5
- combat.weapons.disciplines.physical 1-4/5
- combat.weapons.disciplines.two-handed 1/1*
- combat.weapons.disciplines.exotic 1-4/5
- combat.weapons.disciplines.gun 1-4/5
- combat.weapons.disciplines.lance 1-4/5
- combat.weapons.disciplines.mace 1-4/5
- combat.weapons.disciplines.polearm 1-4/5
- combat.weapons.disciplines.sword 1-4/5
No trainer required[]
- Armor-Maintenance
- Armor-Proficiency
- Armor-Use (Light/Medium/Heavy)
- Attack Speed
- Auction
- Awareness
- Carrying
- Cartography
- Evasion
- Focus
- Free Cast
- Gemology
- Lore
- Magic Resistance
- Metabolism
- Mysticism (?)
- Penetration
- Perception
- Regeneration
- Spirit
- Swimming (?)