Section Z is a scaling dungeon in Science inspired by the arcade shooter of the same name. Directions from the entrance of Science are u,3n,w,n
Layout
The area is comprised of 59 small numbered "Sections" which contain up or down exists which lead to the next section. The sections are not traversed in consecutive order. Some exits are blocked until you disable (i.e. kill) the corresponding Generator.
Mobs
Pure casters, so difficult to say what damage types
Testing dmg types. So far only to level 29 of the dungeon. Seems to be consistent: Physical (E/B) melee plus specials which can use other types.
Clone Soldiers - Blunt and Energy specials Spiral Gun - Blunt and Energy specials Cloud Eyes - Energy specials Gromas - Edged and Blunt specials Leagos - Edged and Blunt specials Leavas - Blunt specials Rippers - Blunt specials Generators - Energy and Electric specials
Unique Critters:
Section 19: Zamuza radiation & blunt specials Section 39: Balba electric & radiation specials (slightly larger than average) Section 45: Galga fire & radiation specials (slightly larger than average) Section 49: Brain edged & acid specials (noticably larger than average)
Alignment note: First mob I checked was good, so if you're in an alignment-sensitive guild you'll want to pay attention.
Capsules
Capsules can be eaten (and id to their color) for boots to mskills or stats. In additions, capsules are used at the end to build a piece of armor.
Green capsules give temporary buffs to wisdom and dexterity, blue capsules give temporary increases to the critical and penetration mskills, and orange capsules temporarily increase the focus and regeneration mskills. Green capsules do not rot, but orange and blue ones do. However, orange and blue capsules may be "compress"ed to yield a stone which can no longer be consumed, but can still be used to create armor at the end.
Figurine
At the end of the main area, you will find a "Small Figurine" on the ground. This figurine can be used to make a helmet, main, gloves, or boots using the capsules dropped throughout the area. The level of the armor depends on the scaler the figurine dropped in, not the capsules. Each piece requires two capsules and whichever capsules you use will imbue the armor with permanent versions of the buffs you get from eating them. You can mix-and-match the colors or use two of the same color for a greater effect.
Other gear
In addition to the Small Figurine, the boss (Brain) will drop a shield which can be worn in an "Other" slot with some SMD. Upon completion, you will also meet The Developer who will give you a button based on the scaler of the dungeon you completed.
Continue Codes
When completing Sections 20 and 40, you will receive a continue code. These codes will allow you by bypass the first 20 or 40 sections next time you start the dungeon. You do not have to use the codes at the same scaler; codes are good for you for all scaler levels. You will get 5 continues total before you will have to earn a new set of continues.
On top of continue codes, you can pause game
at any time to exit to the title screen room and then unpause
to return to where you were. Pausing and unpausing can only be used in the same specific instance; if your dungeon resets, you will lose your pause.
Scaling
Scaler 34 : ~35k Scaler 45 : ~45k Scaler 55 : ~130k Scaler 60 : ~225k Scaler 70 : 770k - 810k (Galga 1.3M) Scaler 75 : 1.6M - 1.8M Scaler 80 : 2.4M - 3.1M Scaler 85 : 4.6M - 5.1M (Galga 6.6M, Brain 8.5M) Scaler 88 : 5.1M - 6.2M a Leeva Section 00(kikipopo) 6.1M a Groma Section 00(kikipopo) 6.6M a Cloud Eye Section 00(kikipopo) 6.3M a Clone Soldier Section 00(kikipopo) 6.5M a Spiral Gun Section 03(kikipopo) 6.0M 90 : 6.2M-7.3M 101: 11-13M 105: 15-18M 110: 19-25M 115: starts around 25m 117: ~32m 120: 37.8m 130: ~55M 138: ~70m 140: 81-87M 144 is ~97M. very linear scaler 148 is 92M~112M