Copied from 3k on January 25, 2024
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: THE MAGE GUILD : Spell : Sleep ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: A very useful spell for the lower mages. This spell will put your foe to sleep for a short duration. Allowing you to pound on it murderously without fear of retribution. A creature once slept will be more wise the second time around and will resist any future attempts at being slept. Very powerful monsters will resist the effects of this spell, and in many cases the spell will BACKFIRE on you, putting YOU to sleep. This generally results in a dead mage. i.e. Don't use this on the Undead Knight, etc... (or really any mid to large monster) All creatures have a chance to resist the effects, however, though resisting does not mean backfiring. Syntax: In combat:cast sleep Else :cast sleep on <monster> Updated by Xerx on 04/01/1999 Spell stats for sleep: Level : 12 Cost: 50/50 Category : O (offensive)